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        <article data-uid="Hi.Disp">

  <h1 id="Hi_Disp" data-uid="Hi.Disp" class="text-break">Namespace Hi.Disp</h1>
  <div class="markdown level0 summary"></div>
  <div class="markdown level0 conceptual"></div>
  <div class="markdown level0 remarks"></div>

    <h3 id="classes">
Classes
</h3>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.Bind.html">Bind</a></dt>
      <dd><p>Runtime rendering data for each iteration in rendering loop.
It manipulates geometry transformation, such as moving, rotatingand scaling.
It also deal with color and picking.
A bind_t object is generated by rendering in the every beginning of each rendering iteration.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.Box3dDispUtil.html">Box3dDispUtil</a></dt>
      <dd><p>Utility and Extension of <a class="xref" href="Hi.Geom.Box3d.html">Box3d</a>.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.DelegateFuncDisplayee.html">DelegateFuncDisplayee</a></dt>
      <dd><p>A displayee implementation that delegates display functionality to a function.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.DispEngine.html">DispEngine</a></dt>
      <dd><p>HiAPI display engine.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.DispEngineConfig.html">DispEngineConfig</a></dt>
      <dd><p>Configuration class for display engine.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.DispFrameUtil.html">DispFrameUtil</a></dt>
      <dd><p>Utility class for display frame management.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.DispList.html">DispList</a></dt>
      <dd><p>A combination of <a class="xref" href="Hi.Disp.IDisplayee.html">IDisplayee</a> and <a class="xref" href="Hi.Common.Collections.SynList-1.html">SynList&lt;T&gt;</a>.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.DispUtil.html">DispUtil</a></dt>
      <dd><p>Display Utility</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.Drawing.html">Drawing</a></dt>
      <dd><p>The most efficient elemental 3D rendering unit.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.FuncDisplayee.html">FuncDisplayee</a></dt>
      <dd><p>A displayee implementation that delegates display functionality to function delegates.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.GL.html">GL</a></dt>
      <dd><p>Native opengl functions wrapper.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.MatStack.html">MatStack</a></dt>
      <dd><p>Stack-based Matrix.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.MatStack.ItemDisposable.html">MatStack.ItemDisposable</a></dt>
      <dd><p>A disposable class that manages push and pop operations on a matrix stack.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.Pickable.html">Pickable</a></dt>
      <dd><p>Picking event handler for rendering.
Note that it has to be disposed manually or the object occurs memory leak.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.PopModelMat.html">PopModelMat</a></dt>
      <dd><p>Call <a class="xref" href="Hi.Disp.MatStack.html#Hi_Disp_MatStack_Pop">Pop()</a> for <span class="xref">Hi.Disp.Bind.modelMatStack</span> in <a class="xref" href="Hi.Disp.IDisplayee.html#Hi_Disp_IDisplayee_Display_Hi_Disp_Bind_">Display(Bind)</a>.
This function is only for test purpose.
Since the <a class="xref" href="Hi.Disp.PopModelMat.html#Hi_Disp_PopModelMat_ExpandToBox3d_Hi_Geom_Box3d_">ExpandToBox3d(Box3d)</a> just expand the translation part of the mat to the target box.
This function should be use with <a class="xref" href="Hi.Disp.PushModelMat.html">PushModelMat</a>.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.PushModelMat.html">PushModelMat</a></dt>
      <dd><p>Call <a class="xref" href="Hi.Disp.MatStack.html#Hi_Disp_MatStack_Push">Push()</a> for <span class="xref">Hi.Disp.Bind.modelMatStack</span> in <a class="xref" href="Hi.Disp.IDisplayee.html#Hi_Disp_IDisplayee_Display_Hi_Disp_Bind_">Display(Bind)</a>.
This function is only for test purpose.
Since the <a class="xref" href="Hi.Disp.PushModelMat.html#Hi_Disp_PushModelMat_ExpandToBox3d_Hi_Geom_Box3d_">ExpandToBox3d(Box3d)</a> just expand the translation part of the mat to the target box.
This function should be use with <a class="xref" href="Hi.Disp.PopModelMat.html">PopModelMat</a>.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.Segment3dDispUtil.html">Segment3dDispUtil</a></dt>
      <dd><p>Utilities for converting geometry segments to renderable drawings.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.ShowEventPickable.html">ShowEventPickable</a></dt>
      <dd><p>Show pick events in console.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.StringDrawing.html">StringDrawing</a></dt>
      <dd><p>An <a class="xref" href="Hi.Disp.IDisplayee.html">IDisplayee</a> to draw string.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.Tri3dDispUtil.html">Tri3dDispUtil</a></dt>
      <dd><p>Utility and Extension of <a class="xref" href="Hi.Geom.Tri3d.html">Tri3d</a>.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.WrappedDisplayee.html">WrappedDisplayee</a></dt>
      <dd><p>A wrapper class for IDisplayee that allows customizing display and bounding box behavior.</p>
</dd>
    </dl>
    <h3 id="interfaces">
Interfaces
</h3>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.IDisplayee.html">IDisplayee</a></dt>
      <dd><p>An object which can be displayed in <a class="xref" href="Hi.Disp.DispEngine.html">DispEngine</a>.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.IGetDispEngine.html">IGetDispEngine</a></dt>
      <dd><p>Interface fo getting <a class="xref" href="Hi.Disp.DispEngine.html">DispEngine</a>.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.IGetPickable.html">IGetPickable</a></dt>
      <dd><p>Get <a class="xref" href="Hi.Disp.Pickable.html">Pickable</a> interface.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.IGlContextDirver.html">IGlContextDirver</a></dt>
      <dd><p>Bridge of Native OpenGL Context.</p>
</dd>
    </dl>
    <h3 id="enums">
Enums
</h3>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.MvpBoxRelation.html">MvpBoxRelation</a></dt>
      <dd><p>Relation between mvpBox and an AABB</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.Stamp.html">Stamp</a></dt>
      <dd><p>Data scope of the double array for <a class="xref" href="Hi.Disp.Drawing.html">Drawing</a>.</p>
</dd>
    </dl>
    <h3 id="delegates">
Delegates
</h3>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.Box3dDispUtil.BoxableExpandToBox3dDel.html">Box3dDispUtil.BoxableExpandToBox3dDel</a></dt>
      <dd><p>Delegate for expanding a native boxable object to a box3d.</p>
</dd>
    </dl>
    <dl class="jumplist">
      <dt><a class="xref" href="Hi.Disp.DispEngine.ImageRequestedDelegate.html">DispEngine.ImageRequestedDelegate</a></dt>
      <dd><p>For <a class="xref" href="Hi.Disp.DispEngine.html#Hi_Disp_DispEngine_ImageRequestAfterBufferSwapped">ImageRequestAfterBufferSwapped</a>.</p>
</dd>
    </dl>


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